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Tom Clancy's Rainbow Six Vegas Xbox 360
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All Games -- Tom Clancy's Rainbow Six Vegas


Game Features
HDTV720p
Online PlayYes
Co-OpYes

Tom Clancy's Rainbow Six Vegas


Release Date: 26-Jun-2007

Developed By: Ubisoft Montreal

Published By: Ubisoft

ESRB: Mature

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Gameplay

Rainbow Six: Vegas changes the series with multiple new features, such as a new health system where the player regenerates health while not taking fire. However, the regeneration is slow in comparison to other games, and if the player does not move to cover quickly enough, one or two more bullets will lead to death. The player's vision is also greatly impaired while damaged. This is similar to the health system in Gears of War, another game for the Xbox 360. Furthermore, a third person view has been included for moments where players can blind-fire around corners to lay down suppression or covering fire. Other changes include larger enemy presence with much tougher artificial intelligence, a shift in focus where kills will be much harder to obtain, a reincarnated aiming system similar to the aiming system of the old Rainbow Six games and Call of Duty 3, a context-sensitive D-pad based command system for the player's squad and sections of gameplay where the player will scale buildings and cause environmental damage. This command system was borrowed from another Ubisoft game, Ghost Recon: Advanced Warfighter. The player can also give voice commands using the Xbox 360 headset, but team-mates are no longer audible through the headset.

The developers have also opted to not include any cutscenes, instead telling the story through video feeds played through the heads-up display, similar to Ghost Recon: Advanced Warfighter. Most important was the developers' decision to remove the mission planning feature. Also, Vegas is the first Rainbow Six game where weapons can be obtained from dead enemies.

Rainbow Six: Vegas features real world weapons (over 40 in all), including numerous assault rifles, submachine guns, pistols and grenades, as well as other tactical explosives and devices.

Multiplayer

The multiplayer modes have gained a lot of praise for the same tactical action as the single player mode whilst adding some improvements. These include customizable characters (Xbox Live Vision Camera owners can "digimask" their face onto their character), the ability to choose equipment and add items such as laser-sights to weapons and to choose the armor's camouflage scheme. As the player progresses through online play, his/her character gains experience points after every match, and rises in rank. There are ten enlisted ranks and seven officer ranks. All together there are seventeen total ranks. When players rise in rank, they will unlock new equipment and weapons, intended to offer more options for customization without putting novice players at a disadvantage. There are currently ten multiplayer game modes; Survival, Team Survival, Sharpshooter, Team Sharpshooter, Retrieval , Co-op Terrorist Hunt, as well as four new modes, Attack & Defend, Co-op Campaign, Assassination, and Conquest. Multiplayer mode supports up to sixteen players, when "Dedicated Server" is selected during the match creation process, the host can sacrifice his ability to play and dedicate his connection fully to the other players to improve overall connection performance and reduce lag issues. With the use of the Dedicated Server option, up to sixteen players can compete in one match, excluding the hosts presence. Hosting a match on a Dedicated Server with all sixteen players also unlocks an achievement called "Master of Ceremonies" for the game. Each mode can also be customized, by changing options such as the amount of respawns each player gets and restricting certain equipment and weapons.

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